// ============================================================================ // // Zombie:Reloaded Class configuration // // See Class Configuration (3.7) in the manual for detailed info. // // ============================================================================ // // SHORT DESCRIPTIONS // // Attribute: Values: Description: // ---------------------------------------------------------------------------- // enabled yes/no Enables or disables a class. // team number Specifies what team the class belongs to: // 0 - Zombies // 1 - Humans // 2 - Admin mode classes (incomplete feautre!) // team_default yes/no Marks the class as the default class in the team. // flags number Special class flags (bit field). To combine multiple flags // use a sum of the flag values. Available flags: // 1 - Admins only // 2 - Mother zombies only // group text Restrict class to member of this SourceMod group. Leave blank for no restriction. // name text The class name used in class menu. // description text The class description used in class menu. // model_path text Path to model to use. Relative to cstrike folder. // alpha_initial number Initial transparency setting. // alpha_damaged number Transparency when damaged. // alpha_damage number How much damage to do before switching alpha. // overlay_path text Overlay displayed at the player. // nvgs yes/no Give and turn on night vision. // fov number Field of view value. 90 is default. // has_napalm yes/no Allows player to throw napalm grenades. Humans only. // napalm_time decimal Napalm burn duration. Zombies only. // immunity_mode number Sets the immunity mode. // immunity_amount decimal Sets the immunity value. // no_fall_damage on/off Disables fall damage. // health number How many health points to give. // health_regen_interval decimal Sets the regeneration interval. 0 to disable. // health_regen_amount number How much HP to give per interval. // health_infect_gain number How much HP to give when the player infects someone. Zombies only. // kill_bonus number How many points to give per kill. Zombies only. // speed decimal The player speed. // knockback decimal Force of the knockback when shot at. Zombies only. // jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal. // jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal. "classes" { // ------------------------------------------ // // Zombie classes // // ------------------------------------------ "zombie_classic" { // General "enabled" "yes" "team" "0" "team_default" "yes" "flags" "0" "group" "" "name" "Classic" "description" "++HP | -Speed | -Jump | -Knockback" // Model "model_path" "models/player/mapeadores/morell/amnesia/grunt/grunt.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "10.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "5500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "700" "kill_bonus" "2" "speed" "300" "knockback" "3" "jump_height" "1.1" "jump_distance" "1.2" } "zombie_fast" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "Fast" "description" "--HP | +Speed | +Jump | +Knockback" // Model "model_path" "models/player/mapeadores/morell/amnesia/grunt/zombie.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "5.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "4500" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "500" "kill_bonus" "2" "speed" "420" "knockback" "7" "jump_height" "1.3" "jump_distance" "1.2" } "zombie_mutated" { // General "enabled" "yes" "team" "0" "team_default" "no" "flags" "0" "group" "" "name" "Mutated" "description" "+HP | -Speed | ++Jump | +Knockback" // Model "model_path" "models/player/mapeadores/morell/zh/zh3fix.mdl" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "15.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "4000" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "850" "kill_bonus" "2" "speed" "330" "knockback" "6" "jump_height" "1.4" "jump_distance" "1.3" } // ------------------------------------------ // // Human classes // // ------------------------------------------ "human_normal" { // General "enabled" "yes" "team" "1" "team_default" "yes" "flags" "0" "group" "" "name" "Normal Human" "description" "Default Counter-Strike settings" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "no" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "2" "speed" "300" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" } "human_vip" { // General "enabled" "no" "team" "1" "team_default" "yes" "flags" "0" "group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod. "name" "VIP Human" "description" "Human class for important players" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "200" "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" "kill_bonus" "1" "speed" "300" "knockback" "0" "jump_height" "1.2" "jump_distance" "1.2" } "human_admin" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "1" "group" "" "name" "Admin Human" "description" "Human class for admins" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "200" "health_regen_interval" "1.0" "health_regen_amount" "10" "health_infect_gain" "0" "kill_bonus" "1" "speed" "360" "knockback" "0" "jump_height" "1.2" "jump_distance" "1.2" } "human_speedy" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "0" "group" "" "name" "Speedy" "description" "Fast human" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "no" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "0" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "360" "knockback" "0" "jump_height" "1.0" "jump_distance" "1.0" } "human_light" { // General "enabled" "yes" "team" "1" "team_default" "no" "flags" "0" "group" "" "name" "Light" "description" "Regular human with improved jump skills" // Model "model_path" "default" "alpha_initial" "255" "alpha_damaged" "255" "alpha_damage" "0" // Hud "overlay_path" "" "nvgs" "no" "fov" "90" // Effects "has_napalm" "yes" "napalm_time" "0.0" // Player behaviour "immunity_mode" "0" "immunity_amount" "0.0" "no_fall_damage" "yes" "health" "100" "health_regen_interval" "0.0" "health_regen_amount" "0" "health_infect_gain" "0" "kill_bonus" "1" "speed" "260" "knockback" "0" "jump_height" "1.3" "jump_distance" "1.3" } }