"WCSraces" { // Format: // "number" // unique ID !! // { // "name" "race name" // The name of the race, keep it short // "author" "your name" // Who coded this race (can be empty or 0) // "shortdescription" "text" // you can give a SHORT description, shows in changerace, or "0" // "required_level" "number" // Minimum level required to choose this race (can be 0, also see config file !!) // "maximum_level" "number" // Maximum level possible to choose this race (can be 0, also see config file !!) // "allow_only" " "// Allow only the given Steam-IDs to choose the race (can be 0, also see config !!) // "teamlimit" "number" // You can limit the race to X for each team. Set 0 to disable // "restrict_shop" "" // which item cannot be bought by that race, eg. or whole category // "restrict_map" "" // // "preloadcmd" "code" // The commands executed on server start, eg. used to create variables // "player_spawn_cmd" "code" // Command is executed for players of this race, on spawning // "round_start_cmd" "code" // Command is executed every round-start for all players // "round_end_cmd" "code" // Command is executed every round-end for all players // "numberofskills" "number" // How many skills does this race have ? // "numberoflevels" "number" // Until which level can players go ? // "skillnames" "name1|name2|..." // the name of the skills, divided by | // "skilldescr" "text1|text2|..." // description of the skills, divided by | // "skillcfg" "cfg1|cfg2|..." // The config it checks on, divided by |, valid are: player_death, player_kill, player_attacker, player_victim, player_spawn, player_say, player_ultimate // "skill1_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength // "skill1_cmd" "code" // Code to execute for skill 1 // "skill1_sfx" "code" // Effects code to execute for skill 1 // "skill2_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength // "skill2_cmd" "code" // Code to execute for skill 2 // "skill2_sfx" "code" // Effects code to execute for skill 2 // "skill3_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength // "skill3_cmd" "code" // Code to execute for skill 3 // "skill3_sfx" "code" // Effects code to execute for skill 3 // "skill4_setting" "set1|set2|..." // Setting for each skill, used for set variables/skill strength // "skill4_cmd" "code" // Code to execute for skill 4 // "skill4_sfx" "code" // Effects to execute for skill 4 // "ultimate_cooldown" "time" // Cooldow time for the LAST skill (if setting is player_ultimate) should be > 0 ! // "racealias_anythng" "code" // create a new alias, good to avoid alot of "if(server_var(wcs_rand) = 1) then ...." // } // // variables like wcs_x1, wcs_y1, wcs_z1, wcs_x2, wcs_y2, wcs_z2, wcs_rand, wcs_health, wcs_dmg already EXISTS and don't have to be initialized // for the ultimate, DON'T use event_var(userid), use server_var(wcs_userid) instead ! "1" { "name" "Солдат(Рядовой)" "author" "От Pyc.KauH" "required_level" "0" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "10" "skillnames" "Выдача оружия|Стандартная броня|Пособие по гранатам |Героический подвиг" "skilldescr" "Выдаётся deagle (при том что дастся m4a1 или ak-47 0.01%)|Даётся дополнительно здоровье +10%-+50%|Наносится дополнительный урон +(1-10%)|Старинные пули, наносящие дополнительный урон с шансом 1-10%|Устанавливается 150% здоровья и 150% скорости на 6-15 секунд" "skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate" "skill1_setting" "es_xset wcs_chance 30;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 40;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 50;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 30;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 60;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 70;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 80;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 90;es_xset wcs_weapon weapon_m4a1;es_xset wcs_weapon weapon_deagle" "racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2" "skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1" "skill2_setting" "es_xset wcs_addhealth 5|es_xset wcs_addhealth 10|es_xset wcs_addhealth 15|es_xset wcs_addhealth 20|es_xset wcs_addhealth 25|es_xset wcs_addhealth 30|es_xset wcs_addhealth 35|es_xset wcs_addhealth 40|es_xset wcs_addhealth 45|es_xset wcs_addhealth 50" "skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen Вы получили дополнительно #green server_var(wcs_addhealth) HP." "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red ;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3" "skill3_setting" "es_xset wcs_multiplier 0.1|es_xset wcs_multiplier 0.2|es_xset wcs_multiplier 0.3|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.5|es_xset wcs_multiplier 0.6|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 0.8|es_xset wcs_multiplier 0.9|es_xset wcs_multiplier 1.0" "racealias_oh2" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)" "skill3_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2" "skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200" "skill4_setting" "es_xset t_time 6|es_xset t_time 7|es_xset t_time 8|es_xset t_time 9|es_xset t_time 10|es_xset t_time 11|es_xset t_time 12|es_xset t_time 13|es_xset t_time 14|es_xset t_time 15" "skill4_cmd" "es playerget health p_health server_var(wcs_userid);es_tell server_var(wcs_userid) #multi #lightgreen Вы #green получили #lightgreenвдохновление битвы;es est_SetPlayerColor server_var(wcs_userid) 0 0 0 255 1;es est_Speed server_var(wcs_userid) 1.5;es est_SetHealth server_var(wcs_userid) 150;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) es_xtell server_var(wcs_userid) #multi #lightgreenУ вас #greenпропал #lightgreenжелание воевать;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) est_SetPlayerColor server_var(wcs_userid) 255 255 255 255 1;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) wcs_removefx speed server_var(wcs_userid);if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) est_SetHealth server_var(wcs_userid) server_var(p_health)" "skill4_sfx" "0" "ultimate_cooldown" "60" } "2" { "name" "Шаман" "author" "От Pyc.KauH" "required_level" "40" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "3" "numberoflevels" "10" "skillnames" "Вызывание дискомфорта|Бег от инквизиторов|Защита идолов" "skilldescr" "У игрока высасываются жизни|Вы имеете больший бег (ну чтоб бегать от инквизиторов)|Пули частично с некоторым шансом отлетают в противника" "skillcfg" "player_attacker|player_spawn|player_victim" "skill1_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3.3;es_xset wcs_alpha 178|es_xset wcs_divider 3.1;es_xset wcs_alpha 186|es_xset wcs_divider 2;es_xset wcs_alpha 210" "racealias_uds1" "es_xset wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)" "skill1_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1" "skill1_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)" "skill2_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.36;es_xset wcs_alpha 190|es_xset wcs_speed 1.4;es_xset wcs_alpha 190|es_xset wcs_speed 1.44;es_xset wcs_alpha 210" "skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill3_setting" "es_xset wcs_chance 15;es_xset wcs_divider 10|es_xset wcs_chance 20;es_xset wcs_divider 8|es_xset wcs_chance 25;es_xset wcs_divider 7|es_xset wcs_chance 30;es_xset wcs_divider 6|es_xset wcs_chance 35;es_xset wcs_divider 5|es_xset wcs_chance 41;es_xset wcs_divider 4|es_xset wcs_chance 42;es_xset wcs_divider 4|es_xset wcs_chance 43;es_xset wcs_divider 4|es_xset wcs_chance 45;es_xset wcs_divider 4|es_xset wcs_chance 50;es_xset wcs_divider 3" "racealias_ne2" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_mirrordamage;esnq est_csay event_var(userid) server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(attacker) server_var(wcs_dmg) server_var(wcs_lng)" "skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne2" "skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 20 200 200 255" } "3" { "name" "Шахид" "author" "От Pyc.KauH" "required_level" "70" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "3" "numberoflevels" "10" "skillnames" "Диверсионная подготовка|АК-47|Подрывник" "skilldescr" "Подготовка к беговой дисциплине =)|Даётся для спецзадания новый АК-47(откуда их они берут)|Проори членонераздельно и подрыви противника" "skillcfg" "player_spawn|player_spawn|player_death" "skill1_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.3;es_xset wcs_alpha 160|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.34;es_xset wcs_alpha 180|es_xset wcs_speed 1.36;es_xset wcs_alpha 190" "skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill2_setting" "es_xset wcs_chance 10;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 20;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 30;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 60;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 70;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 80;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 90;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 100;es_xset wcs_weapon weapon_ak47" "racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2" "skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1" "skill3_setting" "es_xrand wcs_rand 1 50;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 150|es_xrand wcs_rand 1 40;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 170|es_xrand wcs_rand 1 30;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 190|es_xrand wcs_rand 1 25;es_xsetinfo wcs_magnitude 130;es_xsetinfo wcs_radius 200|es_xrand wcs_rand 1 20;es_xsetinfo wcs_magnitude 140;es_xsetinfo wcs_radius 220|es_xrand wcs_rand 1 15;es_xsetinfo wcs_magnitude 150;es_xsetinfo wcs_radius 240|es_xrand wcs_rand 1 14;es_xsetinfo wcs_magnitude 160;es_xsetinfo wcs_radius 260|es_xrand wcs_rand 1 13;es_xsetinfo wcs_magnitude 175;es_xsetinfo wcs_radius 275|es_xrand wcs_rand 1 14;es_xsetinfo wcs_magnitude 160;es_xsetinfo wcs_radius 290|es_xrand wcs_rand 1 10;es_xsetinfo wcs_magnitude 225;es_xsetinfo wcs_radius 300" "skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide" "skill3_sfx" "es est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200" "ultimate_cooldown" "0" } "4" { "name" "Спортсмен" "author" "От Pyc.KauH" "required_level" "110" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "10" "skillnames" "Бегун|Прыгун|Прыгун по прыжкам с разбега|Cпринт" "skilldescr" "Беги Форест, беги!|А вдруг,сволочь, улетит?|Я лечуууу... чё я не лечу(не он долго от прыжка летит) | Дай ускорение... правда ты выдохнешься =)" "skillcfg" "player_spawn|player_spawn|player_spawn|player_ultimate" "skill1_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.3;es_xset wcs_alpha 160|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.4;es_xset wcs_alpha 240|es_xset wcs_speed 1.5;es_xset wcs_alpha 290" "skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill2_setting" "es_xset wcs_gravity 0.95|es_xset wcs_gravity 0.9|es_xset wcs_gravity 0.85|es_xset wcs_gravity 0.8|es_xset wcs_gravity 0.75|es_xset wcs_gravity 0.7|es_xset wcs_gravity 0.65|es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.55|es_xset wcs_gravity 0.5" "skill2_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1" "skill3_setting" "es_xset wcs_multiplier 1.1|es_xset wcs_multiplier 1.3|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.5|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7|es_xset wcs_multiplier 1.8|es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 1.95|es_xset wcs_multiplier 2.0" "skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1" "skill4_setting" "es_xset t_time 6|es_xset t_time 7|es_xset t_time 8|es_xset t_time 9|es_xset t_time 10|es_xset t_time 11|es_xset t_time 12|es_xset t_time 13|es_xset t_time 14|es_xset t_time 15" "skill4_cmd" "es playerget health p_health server_var(wcs_userid);es_tell server_var(wcs_userid) #multi #lightgreen Вы #green побежали #lightgreenкак угорелый ;es est_SetPlayerColor server_var(wcs_userid) 0 0 0 255 1;es est_Speed server_var(wcs_userid) 2.0;es est_SetHealth server_var(wcs_userid) 100;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) es_xtell server_var(wcs_userid) #multi #lightgreen Вы #green устали #lightgreen передохните! ;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) est_SetPlayerColor server_var(wcs_userid) 255 255 255 255 1;if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) wcs_removefx speed server_var(wcs_userid);if (server_var(round_end) == 0) then es_xdelayed server_var(t_time) est_SetHealth server_var(wcs_userid) server_var(p_health)" "skill4_sfx" "0" "ultimate_cooldown" "30" } "5" { "name" "Ассасин (без пушки)" "author" "От Pyc.KauH" "required_level" "150" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "5" "numberoflevels" "10" "skillnames" "Скорость гепарда|Живучесть медведя|Камуфляж|Прыжок кузнечика|Укрытие" "skilldescr" "Быстрый сволочь, мало кто догонит|Ты его бей, всё равно живой останется|Прыгнет и не понятно, где...| Спрятался зараза, никто его не увидет, если не споткнётся." "skillcfg" "player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate" "skill1_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.3;es_xset wcs_alpha 160|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.4;es_xset wcs_alpha 240|es_xset wcs_speed 1.5;es_xset wcs_alpha 290" "skill1_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill2_setting" "es_xset wcs_addhealth 10|es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 40|es_xset wcs_addhealth 50|es_xset wcs_addhealth 60|es_xset wcs_addhealth 70|es_xset wcs_addhealth 80|es_xset wcs_addhealth 90|es_xset wcs_addhealth 100" "skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen Вы получили дополнительно #green server_var(wcs_addhealth) HP." "skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red ;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3" "skill3_setting" "es_xset wcs_gravity 0.95|es_xset wcs_gravity 0.9|es_xset wcs_gravity 0.85|es_xset wcs_gravity 0.8|es_xset wcs_gravity 0.75|es_xset wcs_gravity 0.7|es_xset wcs_gravity 0.65|es_xset wcs_gravity 0.6|es_xset wcs_gravity 0.55|es_xset wcs_gravity 0.5" "skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 0 20 100 255 1" "skill4_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120|es_xset wcs_invis 75;es_xset wcs_alpha 125|es_xset wcs_invis 50;es_xset wcs_alpha 150" "skill4_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10" "skill5_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 7|es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 9|es_xsetinfo wcs_duration 10" "skill5_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xdelayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xtell server_var(wcs_userid) #multi #greenYou are now invisible for #lightgreen server_var(wcs_duration) seconds!;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi #lightgreenYou are no longer #greeninvisible!" "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 155 255 1" "ultimate_cooldown" "60" } "6" { "name" "Сержант" "author" "От Pyc.KauH" "required_level" "200" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "6" "numberoflevels" "10" "skillnames" "Выдача АК-47|Военная подготовка|Фамильная броня|Камуфляж|Выдача Deagle|Злой дембель" "skilldescr" "Хороший Ака(на складах и в музеях таких нету)|Раз,два, левой,правой.|Выдержала многие войны, в том числе пули бухого прапорщика|Спрятался в кутсах и не заметно. Правда в городе кусты более заметнее|ДА я вас всех порву(неуязвимость)." "skillcfg" "player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate" "skill1_setting" "es_xset wcs_chance 10;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 20;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 30;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 60;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 70;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 80;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 90;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 100;es_xset wcs_weapon weapon_ak47" "racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2" "skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1" "skill2_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.3;es_xset wcs_alpha 160|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.35;es_xset wcs_alpha 265|es_xset wcs_speed 1.37;es_xset wcs_alpha 275" "skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill3_setting" "es_xset wcs_addhealth 10|es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 40|es_xset wcs_addhealth 50|es_xset wcs_addhealth 60|es_xset wcs_addhealth 70|es_xset wcs_addhealth 80|es_xset wcs_addhealth 90|es_xset wcs_addhealth 100" "skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen Вы получили дополнительно #green server_var(wcs_addhealth) HP." "skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es_toptext event_var(userid) 1 #red ;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3" "skill4_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120|es_xset wcs_invis 75;es_xset wcs_alpha 125|es_xset wcs_invis 50;es_xset wcs_alpha 150" "skill4_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10" "skill5_setting" "es_xset wcs_chance 30;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 40;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 50;es_xset wcs_weapon weapon_deagle|es_xset wcs_chance 30;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 60;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 70;es_xset wcs_weapon weapon_m4a1|es_xset wcs_chance 80;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 90;es_xset wcs_weapon weapon_m4a1;es_xset wcs_weapon weapon_deagle" "racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2" "skill5_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1" "skill6_setting" "es_xsetinfo wcs_duration 1.0|es_xsetinfo wcs_duration 1.2|es_xsetinfo wcs_duration 1.4|es_xsetinfo wcs_duration 1.6|es_xsetinfo wcs_duration 1.8|es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 2.2|es_xsetinfo wcs_duration 2.4|es_xsetinfo wcs_duration 2.6|es_xsetinfo wcs_duration 2.8" "skill6_cmd" "es est_playplayer event_var(userid) weapons\explode3.wav;es es_xtell server_var(wcs_userid) : You are now immortal for server_var(wcs_duration) seconds.;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : Mortal again !;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_tell server_var(wcs_userid) : becoming mortal again..." "skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2" "ultimate_cooldown" "45" } "7" { "name" "Магик" "author" "От Pyc.KauH" "required_level" "260" "maximum_level" "0" "allow_only" "0" "teamlimit" "0" "preloadcmd" "0" "player_spawn_cmd" "0" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "4" "numberoflevels" "10" "skillnames" "Ледяная Свежесть|Зеркало Лжи|Красная змея|Телепортация" "skilldescr" "Хороший Ака(на складах и в музеях таких нету)|Раз,два, левой,правой.|Выдержала многие войны, в том числе пули бухого прапорщика|Спрятался в кутсах и не заметно. Правда в городе кусты более заметнее|ДА я вас всех порву(неуязвимость)." "skillcfg" "player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate" "skill1_setting" "es_xset wcs_chance 10;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 20;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 30;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 40;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 50;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 60;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 70;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 80;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 90;es_xset wcs_weapon weapon_ak47|es_xset wcs_chance 100;es_xset wcs_weapon weapon_ak47" "racealias_arw1" "if (server_var(wcs_weapon) = weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) != weapon_deagle) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "racealias_arw2" "if (server_var(wcs_weapon) = weapon_colt) then es_xdelayed 1 est_DropWeapon event_var(userid) 2;if (server_var(wcs_weapon) = weapon_bazooka) then es_xdelayed 1 est_DropWeapon event_var(userid) 1;es_delayed 1 est_Give event_var(userid) server_var(wcs_weapon);if (server_var(wcs_weapon) = weapon_colt) then est_SetAmmo event_var(userid) 2 50;if (server_var(wcs_weapon) = weapon_bazooka) then est_SetAmmo event_var(userid) 1 10;wcs_getlanguage wcs_lng wcs_lng_r_weaponsummoned;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) = weapon_deagle) then es_xset wcs_weapon weapon_colt;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then es_xif (server_var(wcs_weapon) != weapon_deagle) then es_xset wcs_weapon weapon_bazooka;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_arw1;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_dods)) then racealias_arw2" "skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1" "skill2_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.28;es_xset wcs_alpha 150|es_xset wcs_speed 1.3;es_xset wcs_alpha 160|es_xset wcs_speed 1.32;es_xset wcs_alpha 170|es_xset wcs_speed 1.35;es_xset wcs_alpha 265|es_xset wcs_speed 1.37;es_xset wcs_alpha 275" "skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0" "skill3_setting" "es_xset wcs_divider 8;es_xset wcs_alpha 50|es_xset wcs_divider 7;es_xset wcs_alpha 70|es_xset wcs_divider 6;es_xset wcs_alpha 90|es_xset wcs_divider 5;es_xset wcs_alpha 110|es_xset wcs_divider 4.5;es_xset wcs_alpha 130|es_xset wcs_divider 4;es_xset wcs_alpha 150|es_xset wcs_divider 3.5;es_xset wcs_alpha 170|es_xset wcs_divider 3;es_xset wcs_alpha 190|es_xset wcs_divider 2.5;es_xset wcs_alpha 210|es_xset wcs_divider 2;es_xset wcs_alpha 230" "racealias_uds1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es_format wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)" "skill3_cmd" "if (server_var(wcs_dice) <= 60) then racealias_uds1" "skill3_sfx" "if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= 60) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= 60) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 40 40 255 0 0 server_var(wcs_alpha)" "skill4_setting" "es_xset wcs_invis 150;es_xset wcs_alpha 50|es_xset wcs_invis 140;es_xset wcs_alpha 60|es_xset wcs_invis 130;es_xset wcs_alpha 70|es_xset wcs_invis 120;es_xset wcs_alpha 80|es_xset wcs_invis 110;es_xset wcs_alpha 90|es_xset wcs_invis 100;es_xset wcs_alpha 100|es_xset wcs_invis 90;es_xset wcs_alpha 60|es_xset wcs_invis 80;es_xset wcs_alpha 120|es_xset wcs_invis 75;es_xset wcs_alpha 125|es_xset wcs_invis 50;es_xset wcs_alpha 150" "skill4_cmd" "es_xcopy wcs_tmp wcs_invis;es_xmath wcs_tmp float;es_xmath wcs_tmp / -2.55;es_xmath wcs_tmp + 100;es est_rounddecimal wcs_tmp server_var(wcs_tmp) 0;es_keysetvalue WCSuserdata event_var(userid) invisp server_var(wcs_tmp);es est_setplayercolor event_var(userid) 255 255 255 server_var(wcs_invis) 1;wcs_getlanguage wcs_lng wcs_lng_r_invis;es_tell event_var(userid) #multi server_var(wcs_lng)" "skill4_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1)server_var(wcs_z1) 30 60 2 10 0 0 0 255 50 128 10" }